using UnityEngine;
using System.Collections;

public class HighScoreDisplay : MonoBehaviour 
{
	//GUIText guiText;
	// Use this for initialization
	void Start () 
	{
		//guiText = gameObject.GetComponent<GUIText>();
	}
	
	// Update is called once per frame
	void Update () 
	{
		guiText.text = "High score is: "+(PlayerData.highScore+PlayerData.levelScore)+"\n\nMultiplier is: "+PlayerData.scoreMultiplier+"\nHighest score is: "+PlayerData.highestScore;
	}
}
